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Dev Log #28: Energy Shields

This has been long overdue but I finally got around to implementing energy shields.

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Dev Log #29: Foundry

Here's a little sneak peek at the new major urban area - the Foundry.

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Dev Log #32: Blood Sports

We've been working hard on the biggest and the most difficult section of the game, center of the game world, the metropolis that is Core City.

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Dev Log #33: Version 0.1.12.0 released

It's the centerpiece of the game, our Athkatla/Sigil/Neverwinter. Enjoy the teaser.

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Dev Log #34: With Fire and Brimstone

I'm taking this time to finally implement last of the game mechanics (not quite done yet). In this case that would be fire and gas.

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Dev Log #35: Portraits and Music

In this update we will be rounding up almost entire game world outside of Church of Tchort and Deep Caverns.

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Dev Log #36: Version 0.1.13.0 released; Development Roadmap

In this update we added new factions with their optional questlines, namely - Free Drones, Protectorate and the super secret one.

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Dev Log #38: Version 0.1.14.0 released

We are proud to present to you the Institute of Tchort in all its glory, the final urban area of the game.

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Dev Log #37: Institute of Tchort

The team's working hard on the new areas and quests which are all related to the next step in the main story line - the Institute of Tchort.

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Underrail Released

We'll still be here, supporting the game by ironing out any remaining bugs and applying some more polish here and there.

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