Dev Log #28: Energy Shields
This has been long overdue but I finally got around to implementing energy shields.
View ArticleDev Log #29: Foundry
Here's a little sneak peek at the new major urban area - the Foundry.
View ArticleDev Log #32: Blood Sports
We've been working hard on the biggest and the most difficult section of the game, center of the game world, the metropolis that is Core City.
View ArticleDev Log #33: Version 0.1.12.0 released
It's the centerpiece of the game, our Athkatla/Sigil/Neverwinter. Enjoy the teaser.
View ArticleDev Log #34: With Fire and Brimstone
I'm taking this time to finally implement last of the game mechanics (not quite done yet). In this case that would be fire and gas.
View ArticleDev Log #35: Portraits and Music
In this update we will be rounding up almost entire game world outside of Church of Tchort and Deep Caverns.
View ArticleDev Log #36: Version 0.1.13.0 released; Development Roadmap
In this update we added new factions with their optional questlines, namely - Free Drones, Protectorate and the super secret one.
View ArticleDev Log #38: Version 0.1.14.0 released
We are proud to present to you the Institute of Tchort in all its glory, the final urban area of the game.
View ArticleDev Log #37: Institute of Tchort
The team's working hard on the new areas and quests which are all related to the next step in the main story line - the Institute of Tchort.
View ArticleUnderrail Released
We'll still be here, supporting the game by ironing out any remaining bugs and applying some more polish here and there.
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